With a historic launch and a record breaking first week, the Pokemon catching, augmented reality game Pokemon GO has reportedly surpassed $200 million in worldwide revenue in its first month of launch. An app analytics platform Sensor Tower has estimated the revenue of Pokemon GO, a sensational game developed by Niantic Labs.
Since the launch, the game has been the target of criticism over bugs and feature removals such as nearby Pokemon tracking, etc. The game was also in the news after its founder announced to crack down all third-party apps that gives Pokemon GO users tracking ability by accessing the company data without the authorization.
Earlier, the first month top grosser award was in the name of Candy Crush Soda Saga game, which was released in 2014 and earned approximately $25 million in its first month. Then came the Clash Royale in this year, which earns around $125 million in first month worldwide revenue.
Pokemon GO was in $75 million mark when the company launched the game in Japan in the middle of its first month and then the revenue shot up to $200 million at the end of the month. It’s not a surprise as Japan has most loyal and engaging fan followers for Pokemons.
Last week, Pokemon GO has been officially released in 15 more Asian countries – Brunei, Cambodia, Indonesia, Laos, Malaysia, Philippines, Singapore, Thailand, Vietnam, Taiwan, Papua New Guinea, Fiji, Solomon Islands, Federated States of Micronesia, and Palau. Sadly, the largest markets India and China are yet to get the game. Korea is a biggest spending market than India and China, where the game hasn’t launched yet.
When the game reaches to more countries, Niantic Labs would be earning far more revenue than any of its closest competitors. Not to forget, Iran was the first country to ban Pokemon GO over the “security concern”. There could be a few more countries that could ban the game in its country as well.
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