Oculus Connect 3 Keynote has created a lot of ripples in the field of VR headsets. Mark Zuckerburg has established himself as one of the pioneers of the VR era and he wants everyone to be a part of it. From games to movies, virtual reality is going to invade a lot of existing entertainment and education solutions. vr headset health issues

Undoubtedly, we have entered the new age of visual experience. After the super popular crowd funded Oculus Rift, we have Sony VR and HTC Vive are already setting up the market pace for us. Apart from these expensive standalone VR headsets, there are cardboard and light plastic based ones which derive the power from your phone such as the Google Daydream, Cardboard and various others by Lenovo, Lava and others. Further, a well developed and a rapidly developing app store is also there to serve with virtual reality based gaming, scenic and other various types of applications.

Yes, the near future of visual experience is predictable. VR headsets do not necessarily seek to replace monitors or televisions. Instead, they tend to make the user explore a new dimension in visual experience.

Amazing, yes! Necessity? Probably not!

Virtual Reality headsets pose a serious strain to the eye, neurological systems and could cause some inevitable health problems.

Doctors all over the world have warned of eye problems such as Myopia, redness in eyes and high degree of burning sensations. While Myopia is a long lasting eye disease requiring laser surgery or eyeglasses all the time, redness in the eyes and burning sensations are merely indicators of severe problems. The illusion of vision created by the VR glasses affects your eyes catastrophically when subjected to long uses.

Coming to the effects on the brain, VR headsets are found to be dangerous towards children. When subjected to the virtual environment at younger ages, children may face difficulty in differentiating the real world with the fantasy world.

For the matured VR users, sleep deprivation coupled with headache can be a common problem. Further, long exposures to augmented reality would create unreasonable stress and anxiety.

The avenue of virtual reality cannot be made to cease on the health backgrounds. After all it is far more than just gaming. Users would need to follow a stricter chart and frequent breaks so as to let their eyes and brains relax.

3D environment has always wanted smart treatment in development as well as in usage. The surge in the usage of VR headset has just taken off. We would see an exponential rise in the number of end users quite soon. Companies have already started to pump in money in this field and would continue to do so.

It would be the sole responsibility of the user to make sure that he enjoys the experience, but not at the cost of his precious health.